I am passionate and detail-oriented - and especially eager to contribute innovative ideas and collaborate to create engaging and immersive gaming experiences that push the boundaries of industry standards.
With a Bachelor in Games Design, I've had experience working in both 2D and 3D. Continuing with my passion for game art, I am currently working on an Honours project with a focus on Aesthetic Design in Cosy games.
Art and Animation for an immersive VR short film, as well as working with projectors for external immersion. Work in Virtual production to achieve results. Frequent communication with Director and Producer to achieve desired results efficiently.
Performed motion capture cleanup tasks, including re-targeting, smoothing motion curves and fixing errors in the motion capture data for previsualization for action scenes, with a small team using agile methodology to solve problems.
Assistant on the Australia Booth at Gamescom Germany. Provided insights to the Australian Games Industry and spoke with developers and investors from around the world. Directed people to meetings and worked on the booth on behalf of several Australian Studios, such as Playside Studios and Hipster Whale.
Working in Unreal Engine to create a 3D environment for an LED volume wall, including layout, lighting, particle effects using the Niagara system and looping animations added.
Host and commentator for a Rocket League inter-university ESports tournament, live streamed on Twitch.TV. Including working with film crew, understanding and analysing gameplay live and confidently speaking to an in-studio and online audience.