This is an excavator model I created for a Game Project I am currently working on. It was modelled in Maya in about 2 hours, and then textured in Substance Painter. The final displayed model in the scene is in Unreal Engine 5.
As a primarily 2D artist, I wanted to branch out my skills and practice 3D work, and seized the opportunity when we were left without a 3D artist available during the week we wanted the model in.
Timelapse of Excavator Modelling